Lawrence Knowles / the early levels
Insert
coin.
A few pixels.
A whole new world.
The games that got me into computing.
A little nostalgia. A lot of curiosity.
One gloriously unlikely arcade mash-up.
FREE PLAYNO POCKET MONEY REQUIREDPLAYER 01 / LOZ
01 / SPACE INVADERSLOADING
PIXELS → MAZES → VECTORS → MAYHEM
Preparing the arcade.
LEVEL
SELECT
The next level
From player
to programmer.
Same curiosity. Bigger playground.
Arcade games were my way into computing. A screen full of moving pixels was an invitation to find out how it all worked.
At 17, I wrote Space Bike for the Commodore 64. It was published alongside ten other Imagineered games. Limited memory made room for imagination.
That thread runs through the things I build today: try an idea, see what happens, then have another go.
See where that curiosity went