LK Area 51 / private

Lawrence Knowles / the early levels

Insert
coin.

A few pixels.
A whole new world.

The games that got me into computing.
A little nostalgia. A lot of curiosity.
One gloriously unlikely arcade mash-up.

From player to programmer
FREE PLAYNO POCKET MONEY REQUIREDPLAYER 01 / LOZ
01 / SPACE INVADERSLOADING

LOADING THE GOOD OLD DAYS

PIXELS → MAZES → VECTORS → MAYHEM

Preparing the arcade.

LEVEL
SELECT

The next level

From player
to programmer.

Same curiosity. Bigger playground.

Arcade games were my way into computing. A screen full of moving pixels was an invitation to find out how it all worked.

At 17, I wrote Space Bike for the Commodore 64. It was published alongside ten other Imagineered games. Limited memory made room for imagination.

That thread runs through the things I build today: try an idea, see what happens, then have another go.

See where that curiosity went